Author: Pascal Serrarens

Virtual Reality software components move to Passer VR

You may have noticed that many of my latest posts are not quite about virtual time travel. Instead they discuss  the technical challenges you meet in virtual reality software design. I have decided to create a better place for them

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VR Body Movements v2 prepares for Rift DK2 and Sixense STEM

The VR Body Movements script has been extended to support up to 5 trackers. This will enable support for the upcoming Oculus Rift Development Kit 2 and the full 5-tracker Sixense STEM system bundle. Of course, the SDK’s of both products

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Virtual hands and static object collisions

In a previous article I wrote about grabbing objects and moving them around,using Unity3d in a virtual reality environment but not everything in the world can be moved around. Therefore I will be discussing how you can deal with your

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VR Body Movements version 1.2.0 released

This weekend I have released a new version of my VR Body Movements Unity asset. The main feature is that this version is compatible with Mecanim animations

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Video of Hummelo in 1900 by Arnhem 3D

As part of the cooperation with Arnhem 3D they made a video of the Hummelo 1900 model using Lumion 3D.

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