Category: Virtual Reality

Virtual Reality software components move to Passer VR

You may have noticed that many of my latest posts are not quite about virtual time travel. Instead they discuss  the technical challenges you meet in virtual reality software design. I have decided to create a better place for them

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VR Body Movements v2 prepares for Rift DK2 and Sixense STEM

The VR Body Movements script has been extended to support up to 5 trackers. This will enable support for the upcoming Oculus Rift Development Kit 2 and the full 5-tracker Sixense STEM system bundle. Of course, the SDK’s of both products

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Virtual hands and static object collisions

In a previous article I wrote about grabbing objects and moving them around,using Unity3d in a virtual reality environment but not everything in the world can be moved around. Therefore I will be discussing how you can deal with your

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VR Body Movements version 1.2.0 released

This weekend I have released a new version of my VR Body Movements Unity asset. The main feature is that this version is compatible with Mecanim animations

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Grabbing objects with hinges – advanced VR hands

Yesterday I posted instructions on how to grab objects with your hands in Unity. This post included only the first steps. I created a video showing off the current implementation of my virtual reality hands.

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