Tag: Inverse Kinematics

This weekend I posted a video showing off the recent techniques I have implemented for body movement based on the Razer Hydra (or STEM or any other 1- or 2-point hand tracking system).

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Inverse kinematics for bending

A couple of weeks back I wrote about inverse kinematics for the arms. I spent some time studying the principles of inverse kinematics and I used this for improving the behaviour of my virtual body by deducing the amount of …

Inverse Kinematics part 2: bending the body forward based on hand positions Read More »

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I have been playing and struggling with body movements the last few weeks. My body movements are mostly driven by the Razer Hydra. Recently I found out the a lot of information can be deduced from this device. I will …

Inverse kinematics for arms in Unity free/indie Read More »

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