Tag: Oculus Rift

The VR Body Movements script has been extended to support up to 5 trackers. This will enable support for the upcoming Oculus Rift Development Kit 2 and the full 5-tracker Sixense STEM system bundle. Of course, the SDK’s of both products

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This weekend I posted a video showing off the recent techniques I have implemented for body movement based on the Razer Hydra (or STEM or any other 1- or 2-point hand tracking system).

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Motion sickness is one of the most important issues to solve for virtual reality. I found that in my virtual environment setup, body rotation is the most important contributor to this sickness feeling. But I found out that deducing body

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According to Wikipedia telepresence is “a set of technologies which allow a person to feel as if they were present […] at a place other than their true location”. My ultimate goal is to have this place in the past,

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Game engines for 3D worlds use state of the art technology to give the player the best virtual world experience possible. Die-hard gamers are willing to spend 1000 euro or more on powerful graphics cards in order to utilize the

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