Tag: Razer Hydra

The VR Body Movements script has been extended to support up to 5 trackers. This will enable support for the upcoming Oculus Rift Development Kit 2 and the full 5-tracker Sixense STEM system bundle. Of course, the SDK’s of both products

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In a previous article I wrote about grabbing objects and moving them around,using Unity3d in a virtual reality environment but not everything in the world can be moved around. Therefore I will be discussing how you can deal with your

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This weekend I posted a video showing off the recent techniques I have implemented for body movement based on the Razer Hydra (or STEM or any other 1- or 2-point hand tracking system).

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A couple of weeks back I wrote about inverse kinematics for the arms. I spent some time studying the principles of inverse kinematics and I used this for improving the behaviour of my virtual body by deducing the amount of

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Motion sickness is one of the most important issues to solve for virtual reality. I found that in my virtual environment setup, body rotation is the most important contributor to this sickness feeling. But I found out that deducing body

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