Tag: Unity3D

VR Body Movements v2 prepares for Rift DK2 and Sixense STEM

The VR Body Movements script has been extended to support up to 5 trackers. This will enable support for the upcoming Oculus Rift Development Kit 2 and the full 5-tracker Sixense STEM system bundle. Of course, the SDK’s of both products

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Virtual hands and static object collisions

In a previous article I wrote about grabbing objects and moving them around,using Unity3d in a virtual reality environment but not everything in the world can be moved around. Therefore I will be discussing how you can deal with your

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Grabbing objects with hinges – advanced VR hands

Yesterday I posted instructions on how to grab objects with your hands in Unity. This post included only the first steps. I created a video showing off the current implementation of my virtual reality hands.

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Grabbing virtual hands in Unity

In this first post on virtual hands in Unity I will explain the basics of picking up objects. What do you need to include in your gameobjects, how to setup the colliders and make the objects follow your hands.

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Full Body Movement with Razer Hydra and Unity

This weekend I posted a video showing off the recent techniques I have implemented for body movement based on the Razer Hydra (or STEM or any other 1- or 2-point hand tracking system).

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