Tag: Virtual reality

You may have noticed that many of my latest posts are not quite about virtual time travel. Instead they discuss  the technical challenges you meet in virtual reality software design. I have decided to create a better place for them

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The VR Body Movements script has been extended to support up to 5 trackers. This will enable support for the upcoming Oculus Rift Development Kit 2 and the full 5-tracker Sixense STEM system bundle. Of course, the SDK’s of both products

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In a previous article I wrote about grabbing objects and moving them around,using Unity3d in a virtual reality environment but not everything in the world can be moved around. Therefore I will be discussing how you can deal with your

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Yesterday I posted instructions on how to grab objects with your hands in Unity. This post included only the first steps. I created a video showing off the current implementation of my virtual reality hands.

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In this first post on virtual hands in Unity I will explain the basics of picking up objects. What do you need to include in your gameobjects, how to setup the colliders and make the objects follow your hands.

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