Tag: VR Body Movements

Virtual Reality software components move to Passer VR

You may have noticed that many of my latest posts are not quite about virtual time travel. Instead they discuss  the technical challenges you meet in virtual reality software design. I have decided to create a better place for them

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VR Body Movements v2 prepares for Rift DK2 and Sixense STEM

The VR Body Movements script has been extended to support up to 5 trackers. This will enable support for the upcoming Oculus Rift Development Kit 2 and the full 5-tracker Sixense STEM system bundle. Of course, the SDK’s of both products

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VR Body Movements version 1.2.0 released

This weekend I have released a new version of my VR Body Movements Unity asset. The main feature is that this version is compatible with Mecanim animations

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